![]() Fixed : All new prisoners are not assigned parole times properly. Fixed : Emergency staff sometimes "fell" out of their vehicle long before it arrived at the Deliveries zone Fixed : Riot Guards refused to fight when in prisoner controlled sectors Weather now has a chance to change every 12 hours (previously 24 hours) Rebalanced all weather probabilities, making 'clear skies' more common, rain/overcast/snow less common 'Heatwave' visual effect only applies to outdoors (which will look very bright) 'Overcast' visual effect now only applies to outdoors (which will look greyed out) The following will be suspended during riots, or during staff strikes: Save games made when Steam Cloud is disabled will be saved on your local machine only. The save window will show which save games are on the cloud with a handy icon. Simply toggle the checkbox on the save screen in order to enable/disable this feature. You can now use the cross-platform Steam Cloud to store your prison and campaign save games. This will search all toilets in the block for escape tunnels. You can now issue the command 'search for tunnels' from any cell toilet. Chefs/Gardeners/Janitors now have needs Staff will go on strike if morale falls to 0%, and demand a large pay rise to return to work Affected by happy staff versus unhappy staff, The staff tooltip widget in the top bar now shows ALL guard types, including dog handlers, snipers and armed guards Fixed serious issues with food trays not been cleaned and replaced when in staff canteens Fixed tons of issues with staff not using providers when on their breaks Stopped chefs from stacking dirty food trays with stacks that were miles away in a different canteen ![]() More food trays and staff meals will be ordered automatically when you have staff needs enabled The assigned kitchen can be overridden manually as normal. Chefs from that chosen kitchen will handle stacking and cleaning food trays. Staff Rooms and Staff Canteens are now assigned a nearby kitchen in the Food Logistics view, just like any normal Canteen. Staff will stay on their break until their needs are taken care of, but will give up eventually if nothing is available ![]() No more than 10% of your staff will take a break at any time It has a research tree which can be used to unlock new staff members and extra rooms (allowing players to implement such things as CCTV or hire accountants), and while the only mode available is strictly sandbox, there are plenty of clear objectives which help to drive the game forward and inspire the construction of new rooms and general expansion.- Staff will now take a break when they feel they need to, providing there are enough guards idling I’d become a little paranoid, but it paid off.Įven at this early stage, with features still to be implemented and some only half finished, Prison Architect seems rather content rich. I took grants for missions so I had more cash to fully kit out the facility, I halted the introduction of inmates until it was all built, and I hired three times as many guards. My first, terrible failure taught me a lot more, however, and I was on the ball the next time - or at least I didn’t end up having everyone die or escape on my watch in a matter of minutes. Considering that Prison Architect is still in alpha, I’m surprised it has a tutorial at all, to be honest. It teaches players how to use the basic tools, but doesn’t really throw any curve-balls at you. ![]() Despite the tutorial, I wasn’t really prepared for this. ![]()
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